Boss types confirmed by the official listing
| Official description | Preparation goal |
|---|---|
| Reimagined Japanese trains | Keep lane changes controlled and preserve speed before the arena transition. |
| Mecha magical girls | Read telegraphed attacks before committing to a long trick chain. |
| Moving castles | Prioritize a clean route and safe landings over score while learning the encounter. |
| Mechanical worms | Watch the track ahead and leave room to react to repeated crossing attacks. |
| A Denshattacker army | Expect late-game pressure that tests the movement systems learned earlier. |
Safe first-attempt plan
- Use the first attempt to identify attack cues, not to chase a rank.
- Reduce camera shake and speed-line intensity if the arena becomes hard to read.
- Keep one reliable jump, drift and landing sequence available under pressure.
- Retry for medals only after a consistent clear.
Why no named phase scripts yet: Several launch-week sites publish conflicting boss names and mechanics. This guide will not turn those unverified claims into instructions.
Open the official game description.
Source boundary: Encounter categories are taken from Undercoders' official Steam description. Preparation advice is general and does not claim direct testing of every boss phase.
